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Widget Anatomy – Performance and Battery Life

This is part three of my Widget Anatomy series which which will explain the ins and outs of the Widget Framework that is shipping as part of Windows Mobile 6.5.  In this installment I will discuss how to squeeze the last drop of performance out of...


Widget Anatomy – The Keys for a Great User Experience

Previous post: Widget Anatomy – The Manifest This is part two of my “Widget Anatomy” series which will explain the ins and outs of the Widget Framework that is shipping as part of Windows Mobile 6.5.  In this Article we will discuss the major challenges...


Widget Anatomy – The Manifest

This is the first part of a new blog series that will describe, in detail, all major aspects of the widget framework available in Windows Mobile 6.5. The widget manifest is an XML file that describes the corresponding widget in detail so that Windows...


Creating Custom Icons for Windows Mobile 6.5

This post provides a step-by-step tutorial for creating professional iconography for your Windows Mobile application. With these guidelines and Adobe Photoshop, developers will learn to apply the appropriate styling and sizing to their image assets for...


Windows Mobile Developer Camps

Hello, my name is Loke Uei Tan and I am the Senior Technical Product Manager for the Mobile Developer Experience (DEX) team at Microsoft. I blog regularly on MSDN , and will also post on this team blog from time to time. You can also connect with me on...